current openings
Generalist / Environment Artist:
Mission:
Create beautiful, original, photo-real images for feature film, TV, and cinematic projects quickly using a broad range of approaches and techniques, maximizing ownership over the final result.
Objectives:
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Generalists at Distillery VFX primarily create photo-real environments and environment effects
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They exhibit a strong foundation in traditional, photo-realistic, and digital art skills with an emphasis on landscapes.
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They work with live action footage, digital still photography, rendered computer graphic elements, and digital paint to create environments that are seamlessly integrated into assigned shot work.
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Responsible for creating original 2D and 3D content that may comprise part or all of an environment.
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Sources suitable reference materials for required assets.
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Creates maps in 2D and sets up basic shaders for look development.
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Creates basic lighting setups and complex shaders that look convincing and render efficiently.
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Produce work quickly under tight production timelines;
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Participates in team reviews of work under development.
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Mentors Apprentice and Jr. Artists and must be able to assist them with their shots.
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Meets defined milestones within a timeline by attending dailies and participating in creative problem solving.
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Creates work self-sufficiently, in many cases from start to finish across an asset or shot
Core Competencies:
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High level of problem solving and creative thinking skills
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Strong English communication skills
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Ability to quickly learn and leverage new software
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Time management and organizational skills
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Strong teamwork and interdisciplinary thinking
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Keen artistic eye
Education and Experience:
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Proven technical and artistic ability in multiple CG techniques, including modeling, texturing, shading, lighting, look development, or compositing
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proven artistic ability in one or more traditional mediums (impressive portfolio of figure drawing, landscape, animals, painting, composition, perspective, etc.)
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Strong knowledge and ability in perspective, photography, and physics of light and motion
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Extensive knowledge of Matte Painting techniques
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Experience with Nuke or equivalent 2D compositing software
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Good working knowledge of specialist tools and plugins like Speedtree, ForestPack, etc
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Fluent in Photoshop
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Fluent in 3dsmax, Maya or similar
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Fluent in Vray or equivalent raytrace renderer
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Comparable software experience considered
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At least three years of relevant professional CG experience
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College level diploma or higher in computer graphics, fine arts, design, or photography, or related field; OR at least five years of relevant professional VFX experience in lieu of education.
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Demo Reel required, please link in your CV/resume or response
Apply Direct:
or
Send Resume
and Reel to:
